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bart/Ascent-of-Man
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28 Commits 1 Branch 0 Tags
705aa0f0f0d544e3a774f85c8c3bd90676de9f0a
Commit Graph
10 Commits
Author SHA1 Message Date
bart 980e777199 Complete city production queue implementation 2026-11-08 22:30:13 +01:00
bart b1f67be139 Fix duplicate definition of struct TileRoad in gamemanager.h 2026-11-08 21:57:44 +01:00
bart 8c907a5215 Merge branch 'main' into session/builder-roads 2026-11-08 21:55:44 +01:00
bart dfefb2d7fb Implement builder road construction with hex-edge auto-connection, winding rendering, and speed bonus 2026-11-08 21:52:34 +01:00
bart 43b8b1556d Implement default best-yield resource and long-press resource selection for city slots 2026-11-08 21:43:11 +01:00
bart 4b237872eb Implement unit action queueing and busy state validation 2026-11-08 21:31:56 +01:00
bart f8cd221e37 Implement city production projects for units and buildings 2026-11-08 21:22:04 +01:00
bart 408541c7e0 update 2026-11-08 17:06:47 +01:00
bart 1140dd562b stad 2026-11-08 16:15:49 +01:00
bart 5af4581182 units 2026-11-08 15:42:54 +01:00
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