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bart/Ascent-of-Man
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27 Commits 1 Branch 0 Tags
980e7771992acc3c0776624756065aca35038397
Commit Graph
13 Commits
Author SHA1 Message Date
bart 980e777199 Complete city production queue implementation 2026-11-08 22:30:13 +01:00
bart 8c907a5215 Merge branch 'main' into session/builder-roads 2026-11-08 21:55:44 +01:00
bart dfefb2d7fb Implement builder road construction with hex-edge auto-connection, winding rendering, and speed bonus 2026-11-08 21:52:34 +01:00
bart 43b8b1556d Implement default best-yield resource and long-press resource selection for city slots 2026-11-08 21:43:11 +01:00
bart 4b237872eb Implement unit action queueing and busy state validation 2026-11-08 21:31:56 +01:00
bart f8cd221e37 Implement city production projects for units and buildings 2026-11-08 21:22:04 +01:00
bart 73acd61c82 Align terrain movement snowline parameters with shader and add polar land ice threshold 2026-11-08 20:59:53 +01:00
bart 9fe4a631e4 Fix elevation calculation and polar snowline threshold preventing unit movement 2026-11-08 20:44:55 +01:00
bart eaddef5ff2 Configure slope and terrain movement penalties in terrain_movement.yaml 2026-11-08 17:07:09 +01:00
bart 408541c7e0 update 2026-11-08 17:06:47 +01:00
bart 17901ce25c Refactor farm building speed to builder unit action_speeds and enable infinite charges 2026-11-08 17:01:26 +01:00
bart 1140dd562b stad 2026-11-08 16:15:49 +01:00
bart 5af4581182 units 2026-11-08 15:42:54 +01:00
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