bart
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eaa847ac27
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Improve road curve smoothness (C1 sin^2 curve) and crisp road surface/curb contrast
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2026-11-09 21:34:29 +01:00 |
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bart
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4685451afe
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Add organic S-curve meandering to tile road texture shader
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2026-11-09 21:18:44 +01:00 |
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bart
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a8841f59d9
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Render roads directly as part of the tile texture in shaders/simple.frag
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2026-11-09 21:11:06 +01:00 |
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bart
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d266715418
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Implement technology tree, research queue by least remaining work, and unit/building tech availability & obsolescence
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2026-11-09 20:28:53 +01:00 |
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bart
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c47673575b
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Implement action-needed queue bar at bottom of screen with oldest-first ordering and dismissal
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2026-11-08 22:39:20 +01:00 |
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bart
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980e777199
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Complete city production queue implementation
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2026-11-08 22:30:13 +01:00 |
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bart
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8c907a5215
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Merge branch 'main' into session/builder-roads
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2026-11-08 21:55:44 +01:00 |
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bart
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dfefb2d7fb
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Implement builder road construction with hex-edge auto-connection, winding rendering, and speed bonus
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2026-11-08 21:52:34 +01:00 |
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bart
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43b8b1556d
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Implement default best-yield resource and long-press resource selection for city slots
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2026-11-08 21:43:11 +01:00 |
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bart
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4b237872eb
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Implement unit action queueing and busy state validation
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2026-11-08 21:31:56 +01:00 |
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bart
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f8cd221e37
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Implement city production projects for units and buildings
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2026-11-08 21:22:04 +01:00 |
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bart
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73acd61c82
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Align terrain movement snowline parameters with shader and add polar land ice threshold
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2026-11-08 20:59:53 +01:00 |
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bart
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9fe4a631e4
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Fix elevation calculation and polar snowline threshold preventing unit movement
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2026-11-08 20:44:55 +01:00 |
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bart
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eaddef5ff2
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Configure slope and terrain movement penalties in terrain_movement.yaml
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2026-11-08 17:07:09 +01:00 |
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bart
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408541c7e0
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update
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2026-11-08 17:06:47 +01:00 |
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bart
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17901ce25c
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Refactor farm building speed to builder unit action_speeds and enable infinite charges
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2026-11-08 17:01:26 +01:00 |
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bart
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1140dd562b
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stad
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2026-11-08 16:15:49 +01:00 |
|
bart
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5af4581182
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units
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2026-11-08 15:42:54 +01:00 |
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